Jigsaw Addict

What's new in Jigsaw Addict

Every update we ship, day by day. Follow along as Jigsaw Addict grows from a Discord experiment into a cross-platform co-op puzzle game.

August 5, 2026

A first look at where Steam is heading

Added

  • There is a new card in the waiting room, next to Feedback, with a first look at where the Steam release is heading, the announcement video, and a button to wishlist Jigsaw Addict on Steam. It steps aside inside the Steam app, where you are already there.

Changed

  • The Studio playlist tracks have real names now, in place of Track 1 through 6. You will find Under the Stars, Dancing with the Waves, Faster, Sunset at the Garden, Ode to Women and Small Sanction under Settings, Audio.
August 1, 2026

Choose how you look, and pull up a seat

Added

  • Every mirror in your house is now a wardrobe. Walk up to one and change your skin tone, hair, outfit colours, hat and glasses; anyone wandering around with you sees the change as you make it. Your look is saved to your account, so it comes with you to every house you visit.
  • Sit down. Look at a sofa, bench, chair or bed and click to take a seat, and the table in front of you still works from there: start a puzzle, join one, and solve it without standing back up. Walk, jump or press Stand up to get off again. The starter house also gained a bench by the living room table and one at the dining table, so there is somewhere to sit from the day you move in.

Fixed

  • Placing the last piece of a big co-op puzzle could do nothing at all: the piece snapped back where it came from, the puzzle never counted as finished, and nobody was paid their Pips. Rooms were building the shareable replay in one go at the finish line, and on a long session that ran the room out of memory and took the win down with it. Replays are now written out as a stream, so a game’s length no longer decides whether it can be completed. Thanks to nush and mothrona0378 for reporting it.
  • In every language, a handful of text stayed stubbornly in English no matter what you picked. The translation tooling was quietly re-breaking one entry per language on each update; that is fixed at the source.

Changed

  • More of the game speaks your language. Server region names, achievement names, the exhibition write-ups, the cut styles and piece counts in My Gallery, and the controller and board-tool captions were all still English whatever your language was set to. They now translate, and they follow you the moment you switch language instead of waiting for a restart.
July 31, 2026

Pick a saved puzzle back up together

Fixed

  • Continuing an unfinished puzzle now takes the whole room with you. Pressing Continue used to move only the host, dropping them onto the board on their own and leaving everyone else behind in a room with nobody left to start it.
  • A saved puzzle now opens in the waiting room first, showing the picture you were working on, so people can gather and ready up before it picks up where you left off. Every piece is exactly where you left it. Dropping out of a game in progress and coming straight back still puts you right back on the table, as before.

Changed

  • While a room is continuing a saved puzzle, the host’s button reads CONTINUE PUZZLE and the settings show the puzzle you are picking back up rather than a fresh one. Choosing a different picture there starts a new game instead, and says so.
July 28, 2026

Carry a handful of pieces at once

Added

  • Clearing a corner of the table no longer means one trip per piece. Ctrl+click loose pieces to scoop them onto your cursor, carry the whole pile at once, then click to set them down one at a time. Esc drops the lot. Mouse and keyboard only for now.

Changed

  • Everything you do in your house (dropping in on someone, invites and who can visit, the people currently with you) now lives in a House tab in Settings, so the house itself stays clear while you are walking around. The button bar keeps just Menu.
  • Switching between first and third person is now a key you can change, in Settings under Controls, and it starts on T. The Controls list is also split into your puzzle keys and your character keys, so the house controls are no longer mixed in with the board ones.
  • Big co-op boards run smoother. The game used to redraw every piece whenever anybody so much as moved their cursor, and on boards past 600 pieces the soft shadow under the table cost more than it added, so it now steps aside on the biggest puzzles.
  • The puzzle animation behind the main menu no longer runs faster than your screen can show it, which was quietly costing frame rate everywhere else in the game.

Fixed

  • Signing in on Discord could get stuck on an “Already authing” message with nothing to do but close the activity. It now clears itself, and if it still fails there is a Try again button instead of a dead end.
  • The skirting board in the cosy room no longer shimmers against the wall as the menu camera drifts past it.
July 22, 2026

Move into your very own house

Added

  • Your house has arrived on the Steam edition: a cosy, walkable 3D home that is yours to keep. Decorate it, hang your finished puzzles and your own photos on the walls, and start a puzzle right on any table.
  • Have people over. Choose who can visit: keep it private, open it to everyone, share a join code or link, or let only your friends in. Drop in on a friend's house, or browse the public houses and wander around together while a puzzle comes together.
  • A new friends list: add friends by their friend code, search for them by name, or import the friends you already play with on Steam.
  • Little touches of home: a gentle nature ambience plays while you are inside, and your footsteps change to match the floor you are walking on.
  • Pick up where you left off. Your unfinished puzzles are now saved: open the new Resume sessions tab when you set up a room to jump straight back into a game you started earlier, with every piece exactly where you left it, even days later.
  • A new Unsweep button in your board tools does the opposite of Sweep: it scatters your loose pieces back to where they first started. Samsam and sheerio asked for it in our Discord, so we brought it forward from the roadmap.
July 19, 2026

Leave feedback without the music check first

Changed

  • The lobby feedback flow no longer asks you to rate every song before you can have your say. A Skip button on the music step takes you straight to the feedback question, and any songs you did rate still count.
July 16, 2026

Feedback when you want it, and a tidier invite card

Changed

  • The lobby feedback survey is now a button you tap when you feel like it, tucked just above the Daily Challenge card, instead of a box that showed itself. Your answers are saved as you go, so you can close it and pick up right where you left off.
  • The room invite card is cleaner: tap the code (or the new clipboard button beside it) to copy it, with a full-width Copy link button right below for sharing a one-tap join link.
July 15, 2026

Play in landscape, and a fresh app icon

Added

  • Turn your phone sideways. Jigsaw Addict now rotates to landscape, and the main menu, the room browser, the in-room lobby, the board tools, the daily challenges, and the head-to-head screens are all relaid to fit a phone held on its side. On Android it follows how you are holding the phone even when your auto-rotate lock is on.

Changed

  • A fresh app icon and splash screen: the three-piece brand mark now sits on the studio purple backdrop the in-game achievements already use.
July 14, 2026

Choose your display name, a cleaner board, and richer piece shading

Added

  • Choose your display name. Email sign-ups now start with a friendly random name, and you can change it any time from Settings, Account or your profile. There is a fair-use limit of three changes a day.
  • A new Painted look option under Settings, Gameplay gives photo puzzles a painted surface, so the light catches canvas grain and brush-stroke relief along the artwork's own edges.
  • You can now switch the grounding piece shadow and the seam shading (ambient occlusion) on or off yourself under Settings, Video, to trade a little polish for speed on any machine.

Changed

  • The in-game overlays now share one clean look: a single slate panel, one accent color, and tidier lens, view, and tidy tool clusters, so the board reads as one designed screen instead of a stack of separate boxes.
  • Pieces gain richer shading on higher-end machines, with soft beveled edges, a grounding shadow beneath each piece, and gentle darkening in the seams where pieces meet, so they seat together more convincingly. It stays off on lighter hardware.

Security

  • Your email address and your Discord or Steam id are no longer shared with other players. Everyone now appears to each other only by an internal account id and the display name they choose.
July 12, 2026

Quick Match matchmaking, painting picks in PvP, and a recolorable table

Added

  • Quick Match now searches on a proper finding a player screen and keeps scanning until a rival appears. Two players who press it at the same moment find each other instead of waiting alone in separate rooms.
  • Player vs Player picks got richer. The winner of the first throw can choose a real painting for the race alongside the quick patterns, and the winner of the second picks the cut style together with the piece count.
  • Recolor the plain table. The Plain Room tile in the shop has a new pencil button that opens a color picker with a wheel, brightness, and exact number fields, and the table updates live while you drag.
  • New display options under Settings, Video: cap your frame rate, lower the render resolution for more speed on a weaker machine, and switch on a performance overlay that shows your frame rate and render time. The desktop app adds a vsync toggle and a fixed window size.

Changed

  • The menus now rest in the game's own warm room, softly blurred behind them, in place of the flat puzzle-piece wallpaper.
  • The main menu now looks out low across the game's own table, with a few loose puzzle pieces resting near the bottom of the screen.

Fixed

  • Quick Match no longer lands you in a race that already finished, stuck watching a result screen for two strangers.
  • Watching a Player vs Player room as a third player now shows a proper spectator view. No more throw buttons you cannot use, and the winner banner names the winner instead of telling you that you lost.
  • If a rival's game freezes during rock paper scissors, the server now throws a hand for them once the clock runs out, so the match always moves on.
  • A brief connection blip while matchmaking no longer kicks you back to the bare room screen, and cancelling a search that is still looking now really cancels it.
July 11, 2026

Tidy your table, an interface that fits your screen, and the Pips exchange

Added

  • Tidy your table in one tap. Sweep every loose piece into a neat grid below the board, either as a plain grid or with the edge pieces grouped together first. Find it in your board tools.
  • The Pips exchange: turn the Pips you earn in multiplayer and daily challenges into Lumens, once a month, from the shop. Two Lumens cosmetics arrive with it, the Aurora Veil cursor and the Gilded Nebula table.
  • Scale the whole interface to fit your screen. Big displays and small windows now size the menus and the heads-up display to match, and you can set the size yourself under Settings, Video.

Fixed

  • Sign in after playing as a guest and the Pips and items you earned now follow you to your account.
July 10, 2026

New languages and early controller support

Added

  • Jigsaw Addict now speaks more languages. Spanish is fully translated, with early drafts of German, French, Portuguese, Russian, Polish, Chinese, Korean, and Japanese. Choose your language under Settings.
  • Early controller support. Steer a cursor with the left stick and grab pieces with the A button, rotate with the shoulder buttons, and move the camera with the right stick, D-pad, and triggers. A controller also moves through the menus, so you can play from the couch.
  • Remap your controller under Settings, Controls. While a pad is in use, an on-screen legend shows what each button does, and the game lets you know when a controller connects or disconnects.

Changed

  • Piece sounds now play recorded wooden effects by default. The synthesized set stays a free pick in the shop if you had it equipped or want it back.
  • The Addict campaign tour shows a coming soon badge while we finish it. Your saved tour choice and its stars are untouched and will be waiting when it reopens.

Fixed

  • If part of the game fails to load, from a flaky connection or an update landing while you play, the game now refreshes itself once instead of stopping on an error screen. The error screen also gained a Reload button for anything else.

Removed

  • The 3D Puzzle preview card left the lobby while we build the mode properly.
July 9, 2026

Player vs Player races and shareable invite links

Added

  • Player vs Player: race a friend on side-by-side tables to finish the same puzzle first. Win two quick rounds of rock paper scissors to choose the image and the piece count, then reach across to their board and steal a piece to slow them down. Turn on Addict rules for power pieces during the race.
  • Copy a room invite link from the lobby and send it to a friend. Opening the link drops them straight into your room.
  • Your Discord profile now shows what you are up to in Jigsaw Addict, from waiting in a lobby to solving, with the piece and player count.

Changed

  • The campaign map now sits against a deep night sky with puzzle pieces drifting past and a raised trail winding between the stops. Turn the moving backdrop off any time under Settings, Video.
  • Richer power piece reveals in the experimental Addict campaign, with a proper opening moment when you hit a jackpot at the acquisitions shop.
July 8, 2026

A rebuilt multiplayer room browser

Added

  • Quick Play: one tap drops you into an open room, or starts a fresh one when none are open.
  • Room listings now show who is already inside and a bar for how far along their puzzle is, and the list keeps itself up to date.
  • Join by code now accepts a pasted invite link as well as a plain code, and a complete code joins right away.
  • A Customize button on your profile opens the shop straight to your look.

Changed

  • The multiplayer screen now leads with the ways to play: Quick Play, Create a room, and Join by code. The full room list opens from a Server List button with a smooth slide.
  • The Cozy Room table is marked coming soon for now, so games open in the Plain Room again.
  • A bigger logo across the main menu and the room browser, and the version line now shows Early Access.

Fixed

  • When a room is full, gone, or needs a different password, the browser tells you right there instead of dropping you to a full-screen error.
July 6, 2026

A playable demo, one Settings panel, and a cleaner board

Added

  • A playable demo of the Grand Tour: solve the first two legs, from the opening cinematic through the finale.
  • One Settings panel you can open from anywhere, with tabs for Gameplay, Audio, Video, Controls, and Accessibility.
  • The changelog now opens from its own tab in Settings, in a single click.
  • An experimental Addict tour, flagged as such while we refine it: after each solve you draft power pieces from the acquisitions shop and use them mid-puzzle. Classic stays the pure solve and reveal.
  • Rebind the rotate and ping keys to whatever suits you, and reset them to the defaults any time.
  • Ping captions: an on-screen caption for every teammate ping, so you never miss a call-out.
  • Text scaling for menus and captions, plus a reduce-motion option that calms the animations.
  • Snap, connect, and place effects from your equipped cosmetics now play as you build, and you can preview any cosmetic in the shop before you buy it.

Changed

  • Redesigned the main menu with a cleaner, gallery-style layout.
  • The in-game clock now shows your time and the single next star target, instead of listing every target at once.
  • Board tools (the lens, board preview, outlines, flashlight, and living texture) start off for a clean board. Turn them on from Settings, under Gameplay.
  • In the on-board tools cluster the lens and the tools are clearly separated, the buttons share one size, and clicking the active lens turns it back off.
  • In multiplayer the host controls now sit clear of your tools so the two never overlap.
  • The room browser now shows the puzzle each room is playing and lists Grand Tour rooms first, with faster paging.
  • Subtle hover and click sounds across every screen.

Fixed

  • Music now starts as soon as you begin playing, including in the campaign and the demo.
  • The Collection button on the campaign map sits evenly again.
  • The in-game ping button no longer overlaps the controls panel.
  • The Grand Tour campaign note in the multiplayer setup screen now lines up with the game settings panel instead of stretching across the window.

Removed

  • The in-game Controls cheat-sheet is gone; the controls now live in the Settings panel.
July 5, 2026

My Gallery, Steam launch prep, and a richer campaign

Added

  • My Gallery: turn your own photos into offline puzzles.
  • Steam support: friend invites, rich presence, achievements, cloud saves, and Steam Deck controls.
  • A Campaign solve timer with star targets and a cloud-backup chip on the board.
  • Curator's Cut replay tiers with named reward reveals.
  • Visiting Exhibitions and a stamp calendar that tracks your cumulative milestones.
  • Co-op solves now credit each helper's Grand Tour progress.
  • A Support page.

Changed

  • Every campaign artwork now streams from the online catalog at higher resolution.
  • Each journey leg has its own signature piece-cut style.
  • Pieces always scatter without overlapping, even on the largest boards.
  • Bundled Nunito as the body font for a cleaner, more consistent look.
  • Campaign leg backdrops are now blurred crops of real public-domain paintings.

Fixed

  • Earned cosmetics no longer look like they are for sale.
  • Currency prompts stay hidden until after your first win.
  • Large galleries finish importing without hitting a server limit.

Security

  • Hardened image handling with size and dimension limits, and tightened account, replay, and economy safeguards behind the scenes.
July 4, 2026

Coming to Steam: pings, cut styles, and new places to solve

  • One account now ties your progress together across Steam, Discord, and email sign-in, so your stars and stats follow you wherever you play.
  • Ping your teammates right on the board. Call out a spot, point at a piece, cheer a good find, or ask for help. Everyone sees the marker and hears it land.
  • Pick how your pieces are cut. Classic knobs, rounded tabs, hand-cut irregular edges, and hexagons each change the whole feel of a puzzle.
  • Two new places to solve: drift beside a slowly turning black hole, or build under a living sun. Finish the puzzle and the sky answers back.
  • Living Canvas replaces the photo with a moving pattern that ripples away from your cursor as you build.
July 2, 2026

The Grand Tour campaign and cosmetics you can see

  • Campaign is now the Grand Tour: 25 masterpieces at the 16 real museums that house them, played as one westbound journey from New York to Vienna. Every stop comes with a short history of the painting.
  • The trail groups stops by country, from the United States and Japan through the Netherlands, France, Britain, Spain and Italy. Puzzles grow from 40 pieces up to 280, and the finale, Klimt's The Kiss in Vienna, opens once you have earned 36 stars along the way. Museum bonus puzzles count toward that total.
  • Cosmetics you own now show up while you play. Table skins change the surface you build on, cursor trails follow your pointer, and finishing a puzzle plays the celebration you picked.
  • You can preview a cosmetic in the shop before spending on it, and your equipped look is saved offline, so Campaign looks the same as multiplayer.
July 1, 2026

Game replays and rejoining after a crash

  • You can now watch a replay of any finished game from your profile history. Scrub through the solve and save it as a video to share.
  • If the game closes while you're mid-puzzle, we'll offer to put you back into the same room when you return.
  • Two new modes are in the works: a 3D Puzzle where you build a model out of blocks, and a Daily Challenge with a shared puzzle and timed leaderboard. You'll see previews in the multiplayer lobby while we finish them.
June 29, 2026

Faster loading and smoother play

  • The game opens faster, and large puzzles now load without freezing the screen.
  • Busy rooms stay smooth while you drag pieces and watch other players move.
  • If your connection drops for a second, the game reconnects on its own instead of showing a sign-in error.
  • You can open and close every menu with the keyboard, and the main menu now has a clear close button.
  • After you switch accounts, the game signs you in as your current account.
  • The profile preview is cleaner, and scrollbars now match the app's colors.
June 27, 2026

Invite by code, room passwords & board helpers

  • Share a room code with a friend so they can jump straight into your game by entering it under "Join by code".
  • Add an optional password to keep your room private; locked rooms show a 🔒 in the browser.
  • New board helpers: show piece outlines to see where every piece belongs, plus a flashlight mode that dims the board and lights only around your cursor.
  • A piece hidden underneath another now shows a faint outline so you can spot it.
  • A clearer "Drop all pieces" host control, a tidier mobile lobby, and a fix for the puzzle size sometimes showing as 0×0.
June 26, 2026

Regional multiplayer & smoother updates

  • Pick a server region near you, so rooms run closer to players for lower latency and a snappier feel.
  • We auto-detect your region, and you can switch it any time from the room browser to play locally or with friends across the world.
  • Rebuilt the multiplayer backend so updates roll out with little to no downtime and fewer interruptions mid-game.
June 24, 2026

Museum journey & in-game host controls

  • Campaign mode now winds through a museum journey. Scroll a path of painting puzzles grouped by real museums.
  • Finishing a puzzle keeps the completed picture and plays a "reassembles itself" celebration.
  • Museums are playable as bonus puzzles, and the artwork is now higher resolution.
  • Hosts can broadcast a message to their room and admins can announce game-wide, shown with a branded typing overlay.
  • New in-game host controls, a live spectator view, a screen-brightness slider, and one-tap Discord link copy.
June 23, 2026

Campaign polish

  • More work on Campaign mode and a batch of bug fixes.
June 22, 2026

Single-player Campaign mode

  • New Campaign mode: play jigsaw puzzles solo and fully offline, with no account or connection needed.
  • Rebuilt the puzzle engine under the hood so solo and multiplayer behave the same (multiplayer plays exactly as before).
June 21, 2026

Native iOS & Android apps + accounts

  • Jigsaw Addict is now a native app for iOS and Android, alongside Discord and the web.
  • Optional accounts: sign in with Google or Apple to sync your progress across devices.
  • Edge-to-edge mobile layout with proper safe areas, clearer sign-in messages off Discord, and tidier gallery thumbnails.
June 18, 2026

Room flow & a bigger art gallery

  • Smoother lobby: a clear Create / Join screen that connects instantly without reloading.
  • New gallery powered by Wikidata, with famous paintings only, plus a curated catalog.
  • On phones, grabbing a piece now auto-uprights it. Reconnect handling and sign-in stability improved.
June 16, 2026

Phone controls & view options

  • Touch controls: one finger pans, two fingers pinch to zoom, with on-screen rotate buttons.
  • Board preview gets an opacity slider, and the stats panel can collapse to keep the board clear.
  • Connecting and error screens are now fully branded.
June 15, 2026

Jigsaw Addict launches in the cloud

  • The game is reborn as Jigsaw Addict and now runs in the cloud.
  • Brand-new loading animation and logo, a redesigned lobby with a spectator rail and player docks, and a full audio engine with sound effects and music.
  • Built-in gallery of famous public-domain paintings from Wikimedia, the Art Institute of Chicago, and The Met.
  • Puzzle-complete celebration with confetti, a results card, and play-again.
  • Server-authoritative identity so no one can impersonate you, plus safer image uploads.
  • Lots of reliability fixes for joining, leaving and reconnecting, and performance work so big puzzles don't freeze.
June 14, 2026

Leaderboards, profiles & rooms

  • Profiles with lifetime stats like time played, pieces connected, and hardest puzzle, plus your session history.
  • Ranked leaderboards (global, country and regional) with an optional "hide my location" toggle.
  • Public room browser showing host, status, player count and live ping; owners can list a room publicly.
  • Player name tags above cursors, a collapsible controls panel, eased zoom, and an Esc / leave-room menu.
  • Privacy Policy and Terms of Service published.
June 13, 2026

First playable

  • The very first build: real-time co-op jigsaw puzzles you solve together.
  • Custom puzzles from your own images, proper interlocking piece shapes, and sound effects.
  • Runs as a Discord Activity right inside a voice channel.