Every update we ship, day by day. Follow along as Jigsaw Addict grows from a Discord
experiment into a cross-platform co-op puzzle game.
August 5, 2026
A first look at where Steam is heading
Added
There is a new card in the waiting room, next to Feedback, with a first look at where
the Steam release is heading, the announcement video, and a button to wishlist Jigsaw
Addict on Steam. It steps aside inside the Steam app, where you are already there.
Changed
The Studio playlist tracks have real names now, in place of Track 1 through 6. You
will find Under the Stars, Dancing with the Waves, Faster, Sunset at the Garden, Ode
to Women and Small Sanction under Settings, Audio.
August 1, 2026
Choose how you look, and pull up a seat
Added
Every mirror in your house is now a wardrobe. Walk up to one and change your skin
tone, hair, outfit colours, hat and glasses; anyone wandering around with you sees
the change as you make it. Your look is saved to your account, so it comes with you
to every house you visit.
Sit down. Look at a sofa, bench, chair or bed and click to take a seat, and the
table in front of you still works from there: start a puzzle, join one, and solve it
without standing back up. Walk, jump or press Stand up to get off again. The starter
house also gained a bench by the living room table and one at the dining table, so
there is somewhere to sit from the day you move in.
Fixed
Placing the last piece of a big co-op puzzle could do nothing at all: the piece
snapped back where it came from, the puzzle never counted as finished, and nobody
was paid their Pips. Rooms were building the shareable replay in one go at the
finish line, and on a long session that ran the room out of memory and took the win
down with it. Replays are now written out as a stream, so a game’s length no
longer decides whether it can be completed. Thanks to nush and mothrona0378 for
reporting it.
In every language, a handful of text stayed stubbornly in English no matter what you
picked. The translation tooling was quietly re-breaking one entry per language on
each update; that is fixed at the source.
Changed
More of the game speaks your language. Server region names, achievement names, the
exhibition write-ups, the cut styles and piece counts in My Gallery, and the
controller and board-tool captions were all still English whatever your language was
set to. They now translate, and they follow you the moment you switch language
instead of waiting for a restart.
July 31, 2026
Pick a saved puzzle back up together
Fixed
Continuing an unfinished puzzle now takes the whole room with you. Pressing Continue
used to move only the host, dropping them onto the board on their own and leaving
everyone else behind in a room with nobody left to start it.
A saved puzzle now opens in the waiting room first, showing the picture you were
working on, so people can gather and ready up before it picks up where you left off.
Every piece is exactly where you left it. Dropping out of a game in progress and
coming straight back still puts you right back on the table, as before.
Changed
While a room is continuing a saved puzzle, the host’s button reads CONTINUE
PUZZLE and the settings show the puzzle you are picking back up rather than a fresh
one. Choosing a different picture there starts a new game instead, and says so.
July 28, 2026
Carry a handful of pieces at once
Added
Clearing a corner of the table no longer means one trip per piece. Ctrl+click loose
pieces to scoop them onto your cursor, carry the whole pile at once, then click to
set them down one at a time. Esc drops the lot. Mouse and keyboard only for now.
Changed
Everything you do in your house (dropping in on someone, invites and who can visit,
the people currently with you) now lives in a House tab in Settings, so the house
itself stays clear while you are walking around. The button bar keeps just Menu.
Switching between first and third person is now a key you can change, in Settings
under Controls, and it starts on T. The Controls list is also split into your puzzle
keys and your character keys, so the house controls are no longer mixed in with the
board ones.
Big co-op boards run smoother. The game used to redraw every piece whenever anybody
so much as moved their cursor, and on boards past 600 pieces the soft shadow under
the table cost more than it added, so it now steps aside on the biggest puzzles.
The puzzle animation behind the main menu no longer runs faster than your screen can
show it, which was quietly costing frame rate everywhere else in the game.
Fixed
Signing in on Discord could get stuck on an “Already authing” message
with nothing to do but close the activity. It now clears itself, and if it still
fails there is a Try again button instead of a dead end.
The skirting board in the cosy room no longer shimmers against the wall as the menu
camera drifts past it.
July 22, 2026
Move into your very own house
Added
Your house has arrived on the Steam edition: a cosy, walkable 3D home that is yours
to keep. Decorate it, hang your finished puzzles and your own photos on the walls,
and start a puzzle right on any table.
Have people over. Choose who can visit: keep it private, open it to everyone, share
a join code or link, or let only your friends in. Drop in on a friend's house, or
browse the public houses and wander around together while a puzzle comes together.
A new friends list: add friends by their friend code, search for them by name, or
import the friends you already play with on Steam.
Little touches of home: a gentle nature ambience plays while you are inside, and
your footsteps change to match the floor you are walking on.
Pick up where you left off. Your unfinished puzzles are now saved: open the new
Resume sessions tab when you set up a room to jump straight back into a game you
started earlier, with every piece exactly where you left it, even days later.
A new Unsweep button in your board tools does the opposite of Sweep: it scatters
your loose pieces back to where they first started. Samsam and sheerio asked for it
in our Discord, so we brought it forward from the roadmap.
July 19, 2026
Leave feedback without the music check first
Changed
The lobby feedback flow no longer asks you to rate every song before you can have
your say. A Skip button on the music step takes you straight to the feedback
question, and any songs you did rate still count.
July 16, 2026
Feedback when you want it, and a tidier invite card
Changed
The lobby feedback survey is now a button you tap when you feel like it, tucked just
above the Daily Challenge card, instead of a box that showed itself. Your answers
are saved as you go, so you can close it and pick up right where you left off.
The room invite card is cleaner: tap the code (or the new clipboard button beside
it) to copy it, with a full-width Copy link button right below for sharing a one-tap
join link.
July 15, 2026
Play in landscape, and a fresh app icon
Added
Turn your phone sideways. Jigsaw Addict now rotates to landscape, and the main menu,
the room browser, the in-room lobby, the board tools, the daily challenges, and the
head-to-head screens are all relaid to fit a phone held on its side. On Android it
follows how you are holding the phone even when your auto-rotate lock is on.
Changed
A fresh app icon and splash screen: the three-piece brand mark now sits on the
studio purple backdrop the in-game achievements already use.
July 14, 2026
Choose your display name, a cleaner board, and richer piece shading
Added
Choose your display name. Email sign-ups now start with a friendly random name, and
you can change it any time from Settings, Account or your profile. There is a
fair-use limit of three changes a day.
A new Painted look option under Settings, Gameplay gives photo puzzles a painted
surface, so the light catches canvas grain and brush-stroke relief along the
artwork's own edges.
You can now switch the grounding piece shadow and the seam shading (ambient
occlusion) on or off yourself under Settings, Video, to trade a little polish for
speed on any machine.
Changed
The in-game overlays now share one clean look: a single slate panel, one accent
color, and tidier lens, view, and tidy tool clusters, so the board reads as one
designed screen instead of a stack of separate boxes.
Pieces gain richer shading on higher-end machines, with soft beveled edges, a
grounding shadow beneath each piece, and gentle darkening in the seams where pieces
meet, so they seat together more convincingly. It stays off on lighter hardware.
Security
Your email address and your Discord or Steam id are no longer shared with other
players. Everyone now appears to each other only by an internal account id and the
display name they choose.
July 12, 2026
Quick Match matchmaking, painting picks in PvP, and a recolorable table
Added
Quick Match now searches on a proper finding a player screen and keeps scanning
until a rival appears. Two players who press it at the same moment find each other
instead of waiting alone in separate rooms.
Player vs Player picks got richer. The winner of the first throw can choose a real
painting for the race alongside the quick patterns, and the winner of the second
picks the cut style together with the piece count.
Recolor the plain table. The Plain Room tile in the shop has a new pencil button
that opens a color picker with a wheel, brightness, and exact number fields, and the
table updates live while you drag.
New display options under Settings, Video: cap your frame rate, lower the render
resolution for more speed on a weaker machine, and switch on a performance overlay
that shows your frame rate and render time. The desktop app adds a vsync toggle and
a fixed window size.
Changed
The menus now rest in the game's own warm room, softly blurred behind them, in place
of the flat puzzle-piece wallpaper.
The main menu now looks out low across the game's own table, with a few loose puzzle
pieces resting near the bottom of the screen.
Fixed
Quick Match no longer lands you in a race that already finished, stuck watching a
result screen for two strangers.
Watching a Player vs Player room as a third player now shows a proper spectator
view. No more throw buttons you cannot use, and the winner banner names the winner
instead of telling you that you lost.
If a rival's game freezes during rock paper scissors, the server now throws a hand
for them once the clock runs out, so the match always moves on.
A brief connection blip while matchmaking no longer kicks you back to the bare room
screen, and cancelling a search that is still looking now really cancels it.
July 11, 2026
Tidy your table, an interface that fits your screen, and the Pips exchange
Added
Tidy your table in one tap. Sweep every loose piece into a neat grid below the
board, either as a plain grid or with the edge pieces grouped together first. Find
it in your board tools.
The Pips exchange: turn the Pips you earn in multiplayer and daily challenges into
Lumens, once a month, from the shop. Two Lumens cosmetics arrive with it, the Aurora
Veil cursor and the Gilded Nebula table.
Scale the whole interface to fit your screen. Big displays and small windows now
size the menus and the heads-up display to match, and you can set the size yourself
under Settings, Video.
Fixed
Sign in after playing as a guest and the Pips and items you earned now follow you to
your account.
July 10, 2026
New languages and early controller support
Added
Jigsaw Addict now speaks more languages. Spanish is fully translated, with early
drafts of German, French, Portuguese, Russian, Polish, Chinese, Korean, and
Japanese. Choose your language under Settings.
Early controller support. Steer a cursor with the left stick and grab pieces with
the A button, rotate with the shoulder buttons, and move the camera with the right
stick, D-pad, and triggers. A controller also moves through the menus, so you can
play from the couch.
Remap your controller under Settings, Controls. While a pad is in use, an on-screen
legend shows what each button does, and the game lets you know when a controller
connects or disconnects.
Changed
Piece sounds now play recorded wooden effects by default. The synthesized set stays
a free pick in the shop if you had it equipped or want it back.
The Addict campaign tour shows a coming soon badge while we finish it. Your saved
tour choice and its stars are untouched and will be waiting when it reopens.
Fixed
If part of the game fails to load, from a flaky connection or an update landing
while you play, the game now refreshes itself once instead of stopping on an error
screen. The error screen also gained a Reload button for anything else.
Removed
The 3D Puzzle preview card left the lobby while we build the mode properly.
July 9, 2026
Player vs Player races and shareable invite links
Added
Player vs Player: race a friend on side-by-side tables to finish the same puzzle
first. Win two quick rounds of rock paper scissors to choose the image and the piece
count, then reach across to their board and steal a piece to slow them down. Turn on
Addict rules for power pieces during the race.
Copy a room invite link from the lobby and send it to a friend. Opening the link
drops them straight into your room.
Your Discord profile now shows what you are up to in Jigsaw Addict, from waiting in
a lobby to solving, with the piece and player count.
Changed
The campaign map now sits against a deep night sky with puzzle pieces drifting past
and a raised trail winding between the stops. Turn the moving backdrop off any time
under Settings, Video.
Richer power piece reveals in the experimental Addict campaign, with a proper
opening moment when you hit a jackpot at the acquisitions shop.
July 8, 2026
A rebuilt multiplayer room browser
Added
Quick Play: one tap drops you into an open room, or starts a fresh one when none are
open.
Room listings now show who is already inside and a bar for how far along their
puzzle is, and the list keeps itself up to date.
Join by code now accepts a pasted invite link as well as a plain code, and a
complete code joins right away.
A Customize button on your profile opens the shop straight to your look.
Changed
The multiplayer screen now leads with the ways to play: Quick Play, Create a room,
and Join by code. The full room list opens from a Server List button with a smooth
slide.
The Cozy Room table is marked coming soon for now, so games open in the Plain Room
again.
A bigger logo across the main menu and the room browser, and the version line now
shows Early Access.
Fixed
When a room is full, gone, or needs a different password, the browser tells you
right there instead of dropping you to a full-screen error.
July 6, 2026
A playable demo, one Settings panel, and a cleaner board
Added
A playable demo of the Grand Tour: solve the first two legs, from the opening
cinematic through the finale.
One Settings panel you can open from anywhere, with tabs for Gameplay, Audio, Video,
Controls, and Accessibility.
The changelog now opens from its own tab in Settings, in a single click.
An experimental Addict tour, flagged as such while we refine it: after each solve
you draft power pieces from the acquisitions shop and use them mid-puzzle. Classic
stays the pure solve and reveal.
Rebind the rotate and ping keys to whatever suits you, and reset them to the
defaults any time.
Ping captions: an on-screen caption for every teammate ping, so you never miss a
call-out.
Text scaling for menus and captions, plus a reduce-motion option that calms the
animations.
Snap, connect, and place effects from your equipped cosmetics now play as you build,
and you can preview any cosmetic in the shop before you buy it.
Changed
Redesigned the main menu with a cleaner, gallery-style layout.
The in-game clock now shows your time and the single next star target, instead of
listing every target at once.
Board tools (the lens, board preview, outlines, flashlight, and living texture)
start off for a clean board. Turn them on from Settings, under Gameplay.
In the on-board tools cluster the lens and the tools are clearly separated, the
buttons share one size, and clicking the active lens turns it back off.
In multiplayer the host controls now sit clear of your tools so the two never
overlap.
The room browser now shows the puzzle each room is playing and lists Grand Tour
rooms first, with faster paging.
Subtle hover and click sounds across every screen.
Fixed
Music now starts as soon as you begin playing, including in the campaign and the
demo.
The Collection button on the campaign map sits evenly again.
The in-game ping button no longer overlaps the controls panel.
The Grand Tour campaign note in the multiplayer setup screen now lines up with the
game settings panel instead of stretching across the window.
Removed
The in-game Controls cheat-sheet is gone; the controls now live in the Settings
panel.
July 5, 2026
My Gallery, Steam launch prep, and a richer campaign
Added
My Gallery: turn your own photos into offline puzzles.
A Campaign solve timer with star targets and a cloud-backup chip on the board.
Curator's Cut replay tiers with named reward reveals.
Visiting Exhibitions and a stamp calendar that tracks your cumulative milestones.
Co-op solves now credit each helper's Grand Tour progress.
A Support page.
Changed
Every campaign artwork now streams from the online catalog at higher resolution.
Each journey leg has its own signature piece-cut style.
Pieces always scatter without overlapping, even on the largest boards.
Bundled Nunito as the body font for a cleaner, more consistent look.
Campaign leg backdrops are now blurred crops of real public-domain paintings.
Fixed
Earned cosmetics no longer look like they are for sale.
Currency prompts stay hidden until after your first win.
Large galleries finish importing without hitting a server limit.
Security
Hardened image handling with size and dimension limits, and tightened account,
replay, and economy safeguards behind the scenes.
July 4, 2026
Coming to Steam: pings, cut styles, and new places to solve
One account now ties your progress together across Steam, Discord, and email
sign-in, so your stars and stats follow you wherever you play.
Ping your teammates right on the board. Call out a spot, point at a piece, cheer a
good find, or ask for help. Everyone sees the marker and hears it land.
Pick how your pieces are cut. Classic knobs, rounded tabs, hand-cut irregular edges,
and hexagons each change the whole feel of a puzzle.
Two new places to solve: drift beside a slowly turning black hole, or build under a
living sun. Finish the puzzle and the sky answers back.
Living Canvas replaces the photo with a moving pattern that ripples away from your
cursor as you build.
July 2, 2026
The Grand Tour campaign and cosmetics you can see
Campaign is now the Grand Tour: 25 masterpieces at the 16 real museums that house
them, played as one westbound journey from New York to Vienna. Every stop comes with
a short history of the painting.
The trail groups stops by country, from the United States and Japan through the
Netherlands, France, Britain, Spain and Italy. Puzzles grow from 40 pieces up to
280, and the finale, Klimt's The Kiss in Vienna, opens once you have earned 36 stars
along the way. Museum bonus puzzles count toward that total.
Cosmetics you own now show up while you play. Table skins change the surface you
build on, cursor trails follow your pointer, and finishing a puzzle plays the
celebration you picked.
You can preview a cosmetic in the shop before spending on it, and your equipped look
is saved offline, so Campaign looks the same as multiplayer.
July 1, 2026
Game replays and rejoining after a crash
You can now watch a replay of any finished game from your profile history. Scrub
through the solve and save it as a video to share.
If the game closes while you're mid-puzzle, we'll offer to put you back into the
same room when you return.
Two new modes are in the works: a 3D Puzzle where you build a model out of blocks,
and a Daily Challenge with a shared puzzle and timed leaderboard. You'll see
previews in the multiplayer lobby while we finish them.
June 29, 2026
Faster loading and smoother play
The game opens faster, and large puzzles now load without freezing the screen.
Busy rooms stay smooth while you drag pieces and watch other players move.
If your connection drops for a second, the game reconnects on its own instead of
showing a sign-in error.
You can open and close every menu with the keyboard, and the main menu now has a
clear close button.
After you switch accounts, the game signs you in as your current account.
The profile preview is cleaner, and scrollbars now match the app's colors.
June 27, 2026
Invite by code, room passwords & board helpers
Share a room code with a friend so they can jump straight into your game by entering
it under "Join by code".
Add an optional password to keep your room private; locked rooms show a 🔒 in the
browser.
New board helpers: show piece outlines to see where every piece belongs, plus a
flashlight mode that dims the board and lights only around your cursor.
A piece hidden underneath another now shows a faint outline so you can spot it.
A clearer "Drop all pieces" host control, a tidier mobile lobby, and a fix for the
puzzle size sometimes showing as 0×0.
June 26, 2026
Regional multiplayer & smoother updates
Pick a server region near you, so rooms run closer to players for lower latency and
a snappier feel.
We auto-detect your region, and you can switch it any time from the room browser to
play locally or with friends across the world.
Rebuilt the multiplayer backend so updates roll out with little to no downtime and
fewer interruptions mid-game.
June 24, 2026
Museum journey & in-game host controls
Campaign mode now winds through a museum journey. Scroll a path of painting puzzles
grouped by real museums.
Finishing a puzzle keeps the completed picture and plays a "reassembles itself"
celebration.
Museums are playable as bonus puzzles, and the artwork is now higher resolution.
Hosts can broadcast a message to their room and admins can announce game-wide, shown
with a branded typing overlay.
New in-game host controls, a live spectator view, a screen-brightness slider, and
one-tap Discord link copy.
June 23, 2026
Campaign polish
More work on Campaign mode and a batch of bug fixes.
June 22, 2026
Single-player Campaign mode
New Campaign mode: play jigsaw puzzles solo and fully offline, with no account or
connection needed.
Rebuilt the puzzle engine under the hood so solo and multiplayer behave the same
(multiplayer plays exactly as before).
June 21, 2026
Native iOS & Android apps + accounts
Jigsaw Addict is now a native app for iOS and Android, alongside Discord and the
web.
Optional accounts: sign in with Google or Apple to sync your progress across
devices.
Edge-to-edge mobile layout with proper safe areas, clearer sign-in messages off
Discord, and tidier gallery thumbnails.
June 18, 2026
Room flow & a bigger art gallery
Smoother lobby: a clear Create / Join screen that connects instantly without
reloading.
New gallery powered by Wikidata, with famous paintings only, plus a curated catalog.
On phones, grabbing a piece now auto-uprights it. Reconnect handling and sign-in
stability improved.
June 16, 2026
Phone controls & view options
Touch controls: one finger pans, two fingers pinch to zoom, with on-screen rotate
buttons.
Board preview gets an opacity slider, and the stats panel can collapse to keep the
board clear.
Connecting and error screens are now fully branded.
June 15, 2026
Jigsaw Addict launches in the cloud
The game is reborn as Jigsaw Addict and now runs in the cloud.
Brand-new loading animation and logo, a redesigned lobby with a spectator rail and
player docks, and a full audio engine with sound effects and music.
Built-in gallery of famous public-domain paintings from Wikimedia, the Art Institute
of Chicago, and The Met.
Puzzle-complete celebration with confetti, a results card, and play-again.
Server-authoritative identity so no one can impersonate you, plus safer image
uploads.
Lots of reliability fixes for joining, leaving and reconnecting, and performance
work so big puzzles don't freeze.
June 14, 2026
Leaderboards, profiles & rooms
Profiles with lifetime stats like time played, pieces connected, and hardest puzzle,
plus your session history.
Ranked leaderboards (global, country and regional) with an optional "hide my
location" toggle.
Public room browser showing host, status, player count and live ping; owners can
list a room publicly.
Player name tags above cursors, a collapsible controls panel, eased zoom, and an Esc
/ leave-room menu.
Privacy Policy and Terms of Service published.
June 13, 2026
First playable
The very first build: real-time co-op jigsaw puzzles you solve together.
Custom puzzles from your own images, proper interlocking piece shapes, and sound
effects.
Runs as a Discord Activity right inside a voice channel.